Code the farm.
Code the river.
One staff-friendly hub for the Term 3 coding sequence — from Dash robots to LEGO Mindstorms. Scope & sequence, stage units and every weekly lesson card, with progress you can tick off as you teach.
How the program runs
Taught through the design process.
Every stage follows the same seven-step shape, so once you know the rhythm each unit runs itself. Each lesson card is tagged with its step, and the colours below carry through to the cards.
Find what you need
Filter by stage or keyword.
Unit summaries
Stage program cards.
Each card pulls the unit, driving question, outcomes, key concepts and assessment notes into a fast staff-facing view.
Compliance view
Term 3 scope & sequence.
Drawn straight from the DPS Technology Scope and Sequence so the program stays linked to focus areas, outcomes and content points.
Lesson sequence
Open, teach, tick off.
Every card is a ready-to-teach 40-minute plan built on explicit teaching — a quick connect, then I do (model), we do (guided practice) and you do (independent practice), finishing with a share. Tick lessons as taught and jot notes — these save in this browser.