Dubbo Public School crest DPS TechnologyTerm 3 · Coding
Term 3 · 2026 · Coding

Code the farm.
Code the river.

One staff-friendly hub for the Term 3 coding sequence — from Dash robots to LEGO Mindstorms. Scope & sequence, stage units and every weekly lesson card, with progress you can tick off as you teach.

4stages K–6
30lesson cards
7step design process
10week sequence
Dubbo Public School cockatoo mascot giving a thumbs up

How the program runs

Taught through the design process.

Every stage follows the same seven-step shape, so once you know the rhythm each unit runs itself. Each lesson card is tagged with its step, and the colours below carry through to the cards.

1EmpathiseConnect the unit to a real, local need.
2IdentifyName the task, data or procedure.
3BrainstormPlan paths, logic and algorithms.
4PrototypeBuild the unplugged or digital solution.
5TestRun it and check it works.
6IterateDebug, refine and improve.
7CommunicateShare, explain and reflect.

Find what you need

Filter by stage or keyword.

Unit summaries

Stage program cards.

Each card pulls the unit, driving question, outcomes, key concepts and assessment notes into a fast staff-facing view.

Compliance view

Term 3 scope & sequence.

Drawn straight from the DPS Technology Scope and Sequence so the program stays linked to focus areas, outcomes and content points.

Lesson sequence

Open, teach, tick off.

Every card is a ready-to-teach 40-minute plan built on explicit teaching — a quick connect, then I do (model), we do (guided practice) and you do (independent practice), finishing with a share. Tick lessons as taught and jot notes — these save in this browser.

Connect I do We do You do Share
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